Random number generator (seeded)

Generate random numbers from a seed: integers in a range, decimals, lottery-style draws without repeats and dice rolls, repeatable with xoshiro256**.

Atualizado Exemplos verificados: 6

Draw without replacement, like lottery numbers.
Same seed, same numbers. Change it for a new draw. A fresh unseeded draw from the browser's secure random source is not part of this calculation.
Experimentar
Resultados
10, 13, 19, 87, 95, 37, 73, 40, 32, 34
Resultados: 10, 13, 19, 87, 95, 37, 73, 40, 32, 34
Sum
440
Mean
44
Smallest
10
Largest
95

These 10 numbers come from seed “2026”: anyone using the same seed and settings gets exactly the same list, which makes draws auditable. Pseudorandom output like this is fine for games, sampling and simulations but not for passwords or cryptographic keys.

Each draw, in order

#1: 1010#1#2: 1313#2#3: 1919#3#4: 8787#4#5: 9595#5#6: 3737#6#7: 7373#7#8: 4040#8#9: 3232#9#10: 3434#10
Como é calculado S
  1. Seed

    The seed 2026 is used directly as the 64-bit starting value.

  2. Generator state

    SplitMix64, started from the seed, fills the four 64-bit words of xoshiro256**, which then produces one 64-bit output per step.

  3. Map each output to the range without bias

    m=100,keep x<⌊264m⌋m,k=1+(x mod m)m = 100,\quad \text{keep } x < \left\lfloor \frac{2^{64}}{m} \right\rfloor m,\quad k = 1 + (x \bmod m)

    Rejecting the top sliver of outputs makes every value exactly equally likely. Results depend only on the seed; an unseeded mode using fresh entropy is not implemented in this calculation.

  4. Summary

    ∑=440,vˉ=44\sum = 440,\quad \bar v = 44

Sobre Random number generator (seeded)

Numbers come from xoshiro256**, a 64-bit pseudorandom generator by Blackman and Vigna with a period of 2²⁵⁶ − 1, whose starting state is filled from your seed by SplitMix64. Each 64-bit output x becomes min + (x mod m), where m is the number of possible values, after outputs from the top sliver of the 64-bit range are thrown away so that every value is exactly equally likely. Decimals are drawn as whole numbers of 10⁻ᵈ steps and divided back.

The default draws 10 integers from 1 to 100 with seed 2026: 10, 13, 19, 87, 95, 37, 73, 40, 32, 34. Anyone who enters the same seed and settings gets the same list, so raffle draws, classroom samples and simulations can be checked afterwards.

A seed-driven list is predictable to anyone who knows or guesses the seed, so it is unsuitable for passwords, encryption keys or prize draws where the seed is not published in advance.

Exemplos resolvidos

Ten integers 1–100, seed 2026 (defaults)

Generate
Integers
De
1
Para
100
How many
10
Seed
2026
Resultados
10, 13, 19, 87, 95, 37, 73, 40, 32, 34
Sum
440
Smallest
10
Largest
95

Fonte de verificação: Independent Python transcription of Vigna's splitmix64.c and xoshiro256starstar.c with the same rejection mapping (scratch script; its SplitMix64 matches the published seed-0 value 0xE220A8397B1DCDAF)

Lottery: 6 of 49, no repeats, sorted

Generate
Integers
De
1
Para
49
How many
6
No repeats
sim
Sort the results
sim
Seed
2026
Resultados
11, 12, 18, 37, 40, 45
Sum
163

Fonte de verificação: Same Python reference implementation

Five decimals in [0, 1] to 3 places

Generate
Decimals
De
0
Para
1
How many
5
Decimal places
3
Seed
2026
Resultados
0.683, 0.143, 0.793, 0.253, 0.375
Sum
2.247

Fonte de verificação: Same Python reference implementation (integer draw in [0, 1000], divided by 10³)

3d6 with a text seed

Generate
Dice rolls
Number of dice
3
Sides per die
6
Seed
hello
Resultados
1, 6, 1
Sum
8

Fonte de verificação: Python reference; the text seed hashes to FNV-1a 64 0xa430d84680aabd0b, the published FNV-1a hash of “hello”

Perguntas

Are these random numbers truly random?

No, they are pseudorandom: a fixed calculation turns the seed into a sequence that looks random but repeats exactly for the same seed. That suits games, sampling and simulation. Passwords and keys need a cryptographically secure generator, such as the browser's crypto.getRandomValues or a deterministic random bit generator specified in NIST SP 800-90A, which an observer cannot predict from past outputs.

What does the seed do?

The seed sets the generator's starting state, so the same seed and settings always give the same numbers on any device. A whole-number seed from 0 to 18,446,744,073,709,551,615 (2⁶⁴ − 1) is used directly; any other text is hashed with 64-bit FNV-1a. For example, 3 six-sided dice with the seed hello always roll 1, 6, 1.

How do I draw lottery numbers without repeats?

Set the range to 1–49, How many to 6 and turn on No repeats; a duplicate is redrawn until 6 different numbers remain. Each of the C(49, 6) = 13,983,816 possible sets is equally likely, including 1, 2, 3, 4, 5, 6. Turn on Sort the results to list them in order, as lottery tickets do.

Why not just take the generator's output modulo the range?

Because the plain remainder favours some values whenever the range doesn't divide the number of possible outputs. A toy generator with 8 outputs (0–7) mapped to 3 values by x mod 3 gives remainders 0, 1, 2, 0, 1, 2, 0, 1, so two values get 3/8 and one gets 2/8. Rejecting outputs 6 and 7 makes each value exactly 1/3; this calculator applies the same rule to its 2⁶⁴ outputs.

Qual é a precisão de “Random number generator (seeded)”?

A precisão depende dos dados inseridos e das hipóteses do método. O cálculo decimal usa 50 algarismos significativos, mas estimativas, métodos numéricos e dados de origem podem ter menor precisão; o arredondamento exibido não elimina essas limitações. Exemplos resolvidos verificados com fontes independentes: 6. Por exemplo, “Ten integers 1–100, seed 2026 (defaults)” é verificado com Independent Python transcription of Vigna's splitmix64.c and xoshiro256starstar.c with the same rejection mapping (scratch script; its SplitMix64 matches the published seed-0 value 0xE220A8397B1DCDAF).

De onde vem o método?

Blackman & Vigna, Scrambled linear pseudorandom number generators (xoshiro256**), ACM TOMS 47(4), 2021; Steele, Lea & Flood, Fast splittable pseudorandom number generators (SplitMix64), OOPSLA 2014; Fowler–Noll–Vo hash, FNV-1a 64-bit parameters (IETF draft-eastlake-fnv).

Sobre esta calculadora

v=min+(x mod m),m=max−min+1keeping only x<⌊264/m⌋m\begin{gathered} v = \text{min} + (x \bmod m),\quad m = \text{max} - \text{min} + 1 \\ \text{keeping only } x < \left\lfloor 2^{64}/m \right\rfloor m \end{gathered}

Fontes

  1. Blackman & Vigna, Scrambled linear pseudorandom number generators (xoshiro256**), ACM TOMS 47(4), 2021
  2. Steele, Lea & Flood, Fast splittable pseudorandom number generators (SplitMix64), OOPSLA 2014
  3. Fowler–Noll–Vo hash, FNV-1a 64-bit parameters (IETF draft-eastlake-fnv)

Verificado com as referências

Esta calculadora inclui 6 exemplos resolvidos com respostas de fontes independentes. Eles fazem parte do conjunto de testes e você também pode executá-los aqui.

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