From rest at 3 m/s² for 8 s
- Find
- s and v (know u, a, t)
- Initial velocity u
- 0 m/s
- Acceleration a
- 3 m/s²
- Time t
- 8 s
- Final velocity v
- 24 m/s
- Displacement s
- 96 m
جانچ کا ماخذ: Python 3.8 decimal: v = 0 + 3·8 = 24; s = ½·3·8² = 96
Kinematics calculator for the SUVAT equations: enter three of displacement, initial and final velocity, acceleration and time to get the other two.
تازہ کاری جانچی گئی مثالیں: 6
Displacement is 100 m and final velocity is 20 m/s. The shaded area under the velocity line equals the displacement.
Motion with constant acceleration is described by five quantities: displacement s, initial velocity u, final velocity v, acceleration a and time t. Each of the five SUVAT equations leaves one of them out, so any three known values fix the other two. When time is unknown, s = ut + ½at² is a quadratic and can have two valid roots.
Physics students use it for braking, free-fall and launch problems. With the defaults, an object starting from rest and accelerating at 2 m/s² for 10 s reaches 20 m/s and covers 100 m. A ball thrown straight up at 20 m/s passes 15 m twice, at 0.99 s and 3.09 s, and both times are listed.
Acceleration must stay constant and the motion must lie along one line. Values are signed: choose a positive direction and give opposing quantities a minus sign, so free fall with up as positive uses a = −9.80665 m/s².
جانچ کا ماخذ: Python 3.8 decimal: v = 0 + 3·8 = 24; s = ½·3·8² = 96
جانچ کا ماخذ: Python 3.8 decimal: t = (20 ∓ √(400 − 2·9.81·15))/9.81 = 0.9907186…, 3.0867534…; v = 20 − 9.81t = ±10.2810505…
جانچ کا ماخذ: Python 3.8 decimal: t = 2s/(u+v) = 10; a = (0 − 100)/(2·50) = −1
جانچ کا ماخذ: Python 3.8 decimal: t = s/u = 20 (linear case of ½at² + ut − s = 0)
SUVAT names the five quantities in the constant-acceleration equations: s for displacement, u for initial velocity, v for final velocity, a for acceleration and t for time. The equations are v = u + at, s = ut + ½at², v² = u² + 2as, s = ½(u + v)t and s = vt − ½at². Each omits a different variable, so you pick the one that leaves out the quantity you neither know nor need.
Only when acceleration is constant and the motion is in a straight line. Free fall near the Earth's surface qualifies while air resistance is small; standard gravity is 9.80665 m/s², the value adopted by the 3rd General Conference on Weights and Measures in 1901. A skydiver nearing terminal velocity, or a car whose acceleration fades as it gains speed, needs calculus or a numerical model instead.
Set the final velocity to zero in v² = u² + 2as, which gives s = u² ÷ (2 × deceleration). A car braking from 10 m/s (36 km/h) at 1 m/s² stops in 50 m after 10 s. Doubling the starting speed quadruples the braking distance. The distance covered during the driver's reaction time comes on top and is uniform motion, s = ut.
When time is the unknown, s = ut + ½at² is a quadratic in t and can have two positive roots. A ball thrown upward at 20 m/s with a = −9.81 m/s² is 15 m above the start at 0.99 s on the way up and again at 3.09 s on the way down, moving at 10.28 m/s each time but in opposite directions. Negative roots are dropped because time starts at zero.
Use 9.80665 m/s², the defined standard gravity, unless the problem states another value; many textbooks round it to 9.81 or 9.8 m/s². Real sea-level gravity varies with latitude, from about 9.780 m/s² at the equator to 9.832 m/s² at the poles in the WGS 84 model. That spread changes answers by about 0.5%.
درستی آپ کی درج کردہ قدروں اور طریقے کے مفروضوں پر منحصر ہے۔ اعشاری حساب 50 بامعنی ہندسے استعمال کرتا ہے، مگر تخمینے، عددی طریقے اور ماخذ کا ڈیٹا کم درست ہو سکتے ہیں؛ دکھائی گئی قدروں کو راؤنڈ کرنے سے یہ حدود ختم نہیں ہوتیں۔ آزاد ذرائع کی حل شدہ مثالوں سے جانچ: 6۔ مثلاً، “From rest at 3 m/s² for 8 s” کو Python 3.8 decimal: v = 0 + 3·8 = 24; s = ½·3·8² = 96 سے جانچا جاتا ہے۔
OpenStax University Physics Volume 1, §3.4 Motion with constant acceleration; HyperPhysics — Motion equations for constant acceleration.
اس کیلکولیٹر میں آزاد ذرائع سے حاصل کردہ جوابات والی 6 حل شدہ مثالیں شامل ہیں۔ یہ ٹیسٹ مجموعے میں چلتی ہیں اور آپ انہیں یہاں بھی چلا سکتے ہیں۔
Projectile motion calculator: range, maximum height, time of flight and impact speed for any launch angle and height, on Earth or other worlds, with drag.
Solve Newton's second law F = ma for force, mass or acceleration, or find acceleration, normal force and friction for a block on an inclined plane.
Kinetic energy (½mv²), potential energy (mgh), spring energy, work (Fd cos θ) and power (W/t), solved for any variable, plus the speed after a drop.
Momentum and collision calculator: final velocities, total momentum and kinetic energy lost in an elastic, inelastic or partly elastic head-on collision.
Centripetal force and acceleration from mass, speed and radius; rpm to rad/s and period; moment of inertia of nine shapes; torque from force and lever arm.
Orbital velocity and period, escape velocity, surface gravity, your weight on the Moon or Mars, and the gravitational force between two masses.