关于向量计算器
The dot product multiplies matching components and adds them, a · b = a₁b₁ + a₂b₂ + a₃b₃. The cross product of two 3D vectors is a vector perpendicular to both, and its length equals the area of the parallelogram they span. The angle between the vectors is computed as θ = atan2(|a × b|, a · b), which equals arccos(a · b / |a||b|) but stays accurate for nearly parallel vectors, and the projection of a onto b is (a · b / |b|²) b.
Physics (work and torque), 3D graphics and linear algebra are the usual uses. The default vectors a = (1, 2, 3) and b = (4, 5, 6) give a · b = 32, a × b = (−3, 6, −3) and an angle of about 12.93°.
A dot product of 0 means the vectors are perpendicular; a zero cross product means they are parallel or one is zero. In 2D mode both vectors lie in the xy-plane, so their cross product points along z: (3, 4) × (4, −3) = (0, 0, −25).
常见问题
How do you calculate the dot product of two vectors?
Multiply corresponding components and add the results: a · b = a₁b₁ + a₂b₂ + a₃b₃. For (1, 2, 3) · (4, 5, 6) that is 4 + 10 + 18 = 32. The dot product also equals |a||b| cos θ, so it is positive when the angle is under 90°, 0 at exactly 90° and negative beyond it: (1, 0) · (−2, 0) = −2.
How do you calculate the cross product?
For a = (a₁, a₂, a₃) and b = (b₁, b₂, b₃), a × b = (a₂b₃ − a₃b₂, a₃b₁ − a₁b₃, a₁b₂ − a₂b₁). For (1, 2, 3) × (4, 5, 6) that gives (12 − 15, 12 − 6, 5 − 8) = (−3, 6, −3). The result is perpendicular to both vectors, follows the right-hand rule, and changes sign if the order is swapped: b × a = (3, −6, 3).
How do you find the angle between two vectors?
Use cos θ = (a · b)/(|a||b|). For (1, 2, 3) and (4, 5, 6), cos θ = 32/(√14 × √77) ≈ 0.974632, so θ ≈ 12.93°. Near 0° or 180° the arccos form loses accuracy, so the calculator uses the equivalent θ = atan2(|a × b|, a · b), the form William Kahan recommends in his notes on floating-point roundoff.
What does it mean if the dot product is zero?
The two vectors are perpendicular (orthogonal), provided neither is the zero vector. (3, 4) · (4, −3) = 12 − 12 = 0, so those vectors meet at exactly 90°. In physics the same test shows that a force at right angles to the motion does no work, since work is the dot product of force and displacement.
What is the difference between scalar and vector projection?
The scalar projection of a onto b is the signed length of a along b, a · b / |b|; the vector projection is that length times the unit vector of b, (a · b / |b|²) b. Projecting (2, 3) onto (4, 0) gives a scalar projection of 8/4 = 2 and a vector projection of (2, 0). A negative scalar projection means a points partly against b.
“向量计算器”有多准确?
准确性取决于输入值和方法的假设。十进制运算使用50位有效数字,但估算、数值方法和源数据的精度可能较低;显示时的舍入并不能消除这些限制。 已按独立来源核验的计算示例:5。 例如,“a = (1, 2, 3), b = (4, 5, 6)”根据Hand calculation; Python decimal √14, √54 and atan2(√54, 32) in degrees (hp.py)进行核验。
这种方法出自哪里?
Wolfram MathWorld — Dot Product; Wolfram MathWorld — Cross Product; W. Kahan, How futile are mindless assessments of roundoff in floating-point computation? §12 — angles via atan2 rather than arccos.