3000 N on a 1500 kg car
- Problem
- F = ma
- Solve for
- Acceleration
- Net force F
- 3000 N
- Mass m
- 1500 kg
- Show results in
- SI
- Acceleration
- 2 m/s²
Checked against: Python 3.8: a = F/m = 3000/1500
Solve Newton's second law F = ma for force, mass or acceleration, or find acceleration, normal force and friction for a block on an inclined plane.
A net force of 3,000 N on 1,500 kg gives an acceleration of 2 m/s² (0.2039 g).
Newton's second law says the net force on a body equals its mass times its acceleration, F = ma, so one newton gives 1 kg an acceleration of 1 m/s². Enter two of force, mass and acceleration to get the third. The inclined-plane mode splits the block's weight into mg sin θ down the slope and mg cos θ into it; the normal force balances the second part, and kinetic friction μk × N opposes the sliding.
The default, 3,000 N on a 1,500 kg car, gives 2 m/s², about 0.2 g. On the slope, a 10 kg block on a 30° incline with μk = 0.2 slides down at 3.20 m/s² against 16.99 N of friction.
Friction coefficients depend on both surfaces and their condition, so treat slope results as estimates. The block stays put while tan θ is at or below the static coefficient μs; leave μs blank and μk is used as that threshold.
Checked against: Python 3.8: a = F/m = 3000/1500
Checked against: Python 3.8: 2 × 9.80665 = 19.6133
Checked against: Definition of the pound-force (NIST SP 811 B.8): 1 lbf = 0.45359237 kg × 9.80665 m/s²
Checked against: Python 3.8 math: N = mg cos30° = 84.92808…, f = 0.2N, a = g(sin30° − 0.2 cos30°) = 3.2047634
One newton is the force that gives a 1 kg mass an acceleration of 1 m/s², so 1 N = 1 kg·m/s² in the SI. A 1 kg mass weighs 9.80665 N under standard gravity, and one pound-force is exactly 4.4482216152605 N (NIST SP 811). A 100 lbf push that accelerates an object at 1 g therefore means a mass of 100 lb, or 45.36 kg.
Friction equals the coefficient of friction times the normal force, f = μN. On level ground N = mg, so a 10 kg crate with μk = 0.2 needs a 19.61 N push to keep sliding at constant speed. Static friction is a limit, not a fixed value: it matches the applied force up to μs × N, and the object starts to move once that limit is passed.
It starts to slide once the slope angle exceeds arctan μs, the point where the pull down the slope, mg sin θ, overtakes the most static friction can supply, μs mg cos θ. With μs = 0.7 that angle is 34.99°; with μs = 0.2 it is 11.31°. Tilting a surface until an object slips and reading the angle is a standard way to measure μs.
OpenStax University Physics Table 6.1 gives approximate values, static then kinetic: rubber on dry concrete 1.0 and 0.7, wood on wood 0.5 and 0.3, ice on ice 0.1 and 0.03. Real values shift with surface finish, moisture and temperature, so a measured coefficient beats a table value. The kinetic coefficient is lower than the static one for each of these pairs.
No. Mass cancels in a = g(sin θ − μk cos θ), because both the pull down the slope and the friction are proportional to the weight. A 5 kg block and a 50 kg block on a frictionless 45° slope both accelerate at 6.93 m/s². Differences seen in practice come from air resistance and from friction coefficients that change with load or speed.
Accuracy depends on your inputs and the method's assumptions. Decimal arithmetic uses 50 significant digits, but estimates, numerical methods and source data can be less precise; the displayed rounding does not remove those limits. It is checked against 6 worked examples whose answers come from independent sources; for example, “3000 N on a 1500 kg car” is checked against Python 3.8: a = F/m = 3000/1500.
OpenStax University Physics Volume 1, §5.3 Newton's second law and §6.2 Friction; HyperPhysics — Inclined plane with friction.
6 worked examples with independently sourced answers ship with this calculator. They run in the test suite; you can run them here too.
Kinematics calculator for the SUVAT equations: enter three of displacement, initial and final velocity, acceleration and time to get the other two.
Kinetic energy (½mv²), potential energy (mgh), spring energy, work (Fd cos θ) and power (W/t), solved for any variable, plus the speed after a drop.
Centripetal force and acceleration from mass, speed and radius; rpm to rad/s and period; moment of inertia of nine shapes; torque from force and lever arm.
Projectile motion calculator: range, maximum height, time of flight and impact speed for any launch angle and height, on Earth or other worlds, with drag.
Momentum and collision calculator: final velocities, total momentum and kinetic energy lost in an elastic, inelastic or partly elastic head-on collision.
Orbital velocity and period, escape velocity, surface gravity, your weight on the Moon or Mars, and the gravitational force between two masses.
Allow optional Google Analytics to measure page visits? Calculators work either way. Privacy and choices
Optional analytics: off.